Mostrando entradas con la etiqueta Uruk Hai. Mostrar todas las entradas
Mostrando entradas con la etiqueta Uruk Hai. Mostrar todas las entradas

domingo, 6 de septiembre de 2020

Battle for The Fords of the Isen

 







"The First and Second Battles of the Fords of Isen (which took place within a week of each other) were the opening skirmishes that fit into the overall campaign that Saruman planned to wage against Rohan in his quest to amass enough power to challenge Sauron. Saruman decided to launch an initial surprise attack on the Riders charged with protecting the western part of Rohan - the West-mark. The River Isen was essentially the Western border of the Mark. It flowed down from Isengard, out of the southernmost end of the Misty Mountains and down through the Gap of Rohan

Though the idea of an attack from Isengard was anticipated by Rohan it was not expected to come as soon as it did. On February 25th, Theodred's scouts reported a force of Orcs massing southwards from Isengard, marching along the western side of the River Isen.....



Hello everybody, despite all social restrictions with Covid 19,I was able to play a new fresh and dinamic battle in the Middle Earth, using the very solid "war of the Rings" system fron Games Workship (unfortunately out of print but I managed one copy during  last year)

This time we simulated one of the diverse initial raids of the Uruk-Hai warrriors from Isengard in the territory of the Kingdom of Rohan, at the beggining of the War of The Ring


A raiding force is trying to enter Rohan, crossing the  border through the river Isen

We prepared an easy battlefiled: the river divides the table in 2 Halves. The Isengard army must cross the river with more than half of their forces and survive before the batle ends.
Rohan must just survive and try to avoid that the evil invade their land!

There are two fords which allow to cross the river (rest is impassbale) and we added some Wood and a Hill.. That is all.. Fast movements are necesasary here..

A formation of lighter uruk scouts (theree companies strong ), a unit of heavier Uruk Warriors with swrd and shield (theree comnpanies strong ), A company of uruk crossbowmen,   company of Uruk Berserkers (with special ability of Berserk Rage) and finally an armoured War Troll to give this small army a good taste )

I took the command of  the invaders from Isengard

A defensive Force of Rohan would try to stop them: 2 units of Rohirrim horsemen with captains and Banner bearers (I named them  as Green regiment and red regiment, 4 companies strong each)  , 2 companies of foot militia archers  as support and a company of strong Royal Guards on foot to give some steady ground resistenace where necessary.

Eomer, Marshall of the Mark and nephew of King Theoden, led these troops. My friend Luis was commanding  him an his men from the other side of the Table.

 
Yoy can see the initial look of the Battlefiled  here, as well as myself checking the rulebook  with my VirusWarmask on my face.



Warchief Mahaur was in command of this Isengard raiding party, leading the scout unit on the right flank
"Go on on this human´s land, we will eat their Flesh tonight!!!



However, they failed to move fast and stopped for a while there..Some problems also while manouvering an moving the crossbowmen...Uruk Right flank was a little mess


Left flank, occupied by heavier forces (Armoured uruk, berserkers and war troll) advanced surprisingly fast to the river bank, hoping to cross the river in the next round.



However, it was Time for Rohan men to react. The humans were sure, only some very fast approach and strike could maybe make the invading beasts stop in place.

The Rohan Force was commanded by Eomer,  who took position by the red cavalry regiment during the Battle, on Rohan right flank. This unit, supported by some more foot archers  would try to harrash and make the enemy advance move slower

On Rohan left, some foot archers, the Infantry royal Guards and the Green regiment were ready to action







Move forward Men, THEY SHALL NOT PASS!!!


Rohan mobile forces moved steadily to engage the enemy as fast as possible.
Also, both infantry archer units advanced to better fring positions



Green Captain was faster and crossed the river with his horsemen thorugh the left river pass

Hurry! We will fallon them!


Rest of Left rohan force (infantry Royal Guards) also crossed the river throghu the same point, looking for contact with the enemy in support of green cavalry Regiment
Eomer stayed  at the other side with the red Regiment,  still not cvrossing the river, firing arrows to the  attacking heavy-uruk,preparing for a well planned strike...



When green regiment had approached enough distance, and as Rohirrim had already enough charge capacity, Both cavalry units fell together by surprise on the main heavy-uruk unit, getting advantage of two "unstoppable charges", on front and flank!!!

 Big losses on the uruk (2 of 3 companies destroyed on a single strike) and the remainig warriors of the unit became disordered.. Anyway, even as defetaed , uruks kept the position but had lost much fighting capacity... But positin was now weak for the brave horsemen of Rohan., unless they moved fast again




Next turn, army of Isengard got again the iniatitive,  but Eomer decided to cross again the river to stay safe from enemies and trying to combine again a arrow volley with a cavalry charge, a favorite rohirrim tactic.. So, using some Might for dispatching an Epic Strike  combined with heroic fght of his Captain asistant, he charged the still disordered uruk on the river bank


On the other side, however, uruk general Mahaur reacted in time and tried to recover some control on the battle...He ran to the rohirrim  green Regiment who was in delicate position, trying to get their flank. 

Green captain disengaged and tried to get a better position fast...



...But he was not able to avoid a double frontal charge of the uruk scout raiders together with the War Troll! such big strike was also received incidentally by the Foot Rohan royal Guards, who as good veterans reacted instantly to form a good battle line. 

A hard, long fight started there and the heroes used all his might

On the rohan right flank, Eomer´s charge  had been totally wild and succesful! .The remaining disordered urukinfantry warrioir were totally slain,.. And morover, Eomer had the chance to charge further on the  flank of the unaware Berserker unit, who had not even participated in the battle yet !!!



With many charge advantages and still enjoying the highr 10 fighting Value due to eEpic strike, Eomer and his comrades slained totally the berserkers, who were not able to strike back!!!

Uruk left flank had dissapeared! But things for the other Rohan units were not going well...


Most Rohan men were dying after taking so heavy charges. They inflicted many causalties as well.But the Odds were hard to reverse







All remainign horsemen died at the end, followed some later by the Foot Royal guards who fought bravely till the last man, defending the Royal Banner.. One and a half  Company of Uruk Hai was also destroyed during this hard fight





Final round: Isengard has again the Advantage, but Eomer expent some Might still trying to countercharge the War Troll.. he was succesful, but no damages on the Troll.. The slow brute monster was in turn also not able to hit a single Rohan man or horse...




And so finished the battle.... The Courage of Eomer and his men won the day.. 

They stroke hard  and fast from the beggining, in a very authentic rohirrim way,  not allowing a single invader to put his dirty feet on Rohans ground!! 

The Victory is today for Rohan, but many brave men died in order to get it... And what is worse, more and more uruk forces are reported to be approaching soon from Isengard....




As final conclussions: we had a very good, dynamic and fine game. Still many rules were not clear in our minds, but we were able to adapt fast in many situations (we did not spend much boring time in searching for any unclear rule, we were deciding step by step and writign down the unclear things, to be searched just after the battle), we did like the narrative scenario and the proposals we arranged, and they did work fine in that purpose . 

In terms of playing strategies: I do not know if Isengard could  actually have crossed anyway the river or not, but the Rohan movements were definetely right (and also lucky, but it was a deserved Luck)

 They stroke in the right moment to the right enemies, avoiding the Uruk hai to cross in the first Ford, then retiring to a better position and holding the line as good as they could when the uruk and Troll attacked; while keeping the offensive with Eomer still in the other sode, eliminating another very strong uruk threat not allowing even to counterstrike. It was just three rounds, we had no time for a fourth and we decided that the result of the battle was already clear: Isengard was not destroyed but they had suffered big losses. They could not cross. Eomer also suffered big losses but he had still chance to cross back to his land and wait for reinforcements during recvering from the fight. Victory was in Rohan´s hands--at leats for that evening

Luis did like the rules set (he had not played before) so we are waiting to have our nex battle soon...
Many Orc reinforcements are being prepared, so maybe we can try a new army soon

Hope you did enjoy!










martes, 12 de noviembre de 2019

War of the Ring: take the Halflings to Saruman!

Hello, i finnally could finsish two decent initial Forces to battle in Middle Earth: a raiding force of White Hand´s Uruk Hai  into Rohan lands with two special prisoners , (I gave them some support in form of Mordor goblins)  and some units of Mounted rohirrim under the command of Eomer, Marshal of teh Mark, exiled by king Theoden under inluence of Saruman´s agent, Grima Wormtongue

The uruk Hai commanded by their leader "Ugluk" need to scape back to Isengard domains with captured hobbits Merry and Pippin,  before the Rohirrim falls on them







I wnated to test this "War of the Ring" beautiful Games Workshop rulebook since some months ago.. (found it very cheap in ebay)


It is a very compact book, really thick with many details, (and gladly including complete army lists and profiles for every faction , race or realm, and many charahcters appearing in the books and movies , as well as many pre-determined game scenarios and lots of beautiful pictures of Games Wokshop nice -and expemsive- LOTR range figures)

At least the "basics" are not very difficult, although at the beggining we experimented some trouble to have in mind a lot of bonus and modifiers and opions pof the special charahcters, as explained later

Actually, at the end only a single dice roll is needed in every shot or close fight! .. What you need for sure is lots of dice as every bonus menas more dice to eh "core" attack value (usually  8 dice for infantry and 2 dice for cavalry when not charging) That meant, good agility in the fights, once you have clear the amount of dice to use 

Let me show you first a good shot of the 1/72 uruk hai forces invading Rohan. (no part of the game still, but good ambientation anyway) 




We agreed a narrative scenario proposed in the Rulebook: 

A "medium" Isengard army  including the prisoners will be starting in the middle of the table, but leaving one side (the wetsern side) totaly unoccupied.

Army list (4 initial formations, around 80 man and 1 reinfrcemtns 
- Ugluk raiders (3 companies)
-Uruk hai scouts (3 companies)
-Uruk hai scouts (3 companies)


After Isnegard deploy, all Rohan forces  (4 units having around 30 mounted men) can be deployed anyway around them , keeping a mimimun distance of 12 (we played cm instead of inches, it worked fine in our small Table) 

At the beggining of turn 3, reinforcements for Isengard arrive: further 24 warriors, can be deployed at any table edge

-Isengard objetive: Leaving the table in the furthest edge with the unit which inclued the hobbits, In case of trouble thes eprisioners can be moved to a iddferent near unit. If the uruk unit keeping Merry and Pippin is slain, the hobbits are free and must move to the Woods (no interaction with rohan riderss, they are busy with the half orcs!)  In the meanwhile however they might be re-capturted by any another nearly not-fighting uruk or goblin unit ...
-Rohan objective: eliminate 2/3 or the Isengard initial force. That means automatic victory. Eomer must however survive


This is how the battle starrted: two uruk formartions giving front line to the scape way (direction West), some goblin archers in support between them 
Third uruk formation in third line as contention force..


Two unit of Rohan riders deployed in front of them  (one of them inlcuding Eomer himself) in order to charge and cointain the scaping march of Ugluk to  the West border, while also two units could attack and harrash the enemy flank from the north





It is part of the game that each player must roll their "initiative" in every round, so you can activate before the oponent or leave him if it interetss you.. That breaks all your strategies for sure, I can swear...

First of all In the north, the Rohirim commanded by Eomer, supported by 2nd Unit in the nort were able to made a succesful double charge fornt- flank to the uruk hai sh  .. However, altought an evil company fell, the  half-orcs resisted too hard (I relaize the defense level was too high in this warriors... very difficult to kill all time. and  as I also relaized later, my men were not having all his capacities at full because of our misreading of the rules, i forgot to add many attack dice!!)

2 Turns were on in this fight and only half of the uruk unit was destroyed while the rohirrim also suffrered several casualties



Things went however much worse in the south: When the captain of the 3tr  Rohan unit ( a guy with big red beard) tried to charge, he found an unexpected "furiocious charte" of the uruks as an ability of theuir leader Uglik,, It was  adisaster for the humans, many casualties, no counter damage , so therefore and suddnely only three brave but defetaed men stood against 3 full companies of uruks





it was too much for the men of  "Red Beard", they were killed till the last man... The way was totally free for the run of Uglik with the hobbts!!!  defeat of the Rohan strategy in this very single moment!!!!





In the north, The double charge was  destroying the uruk formation very slowly, and time was running..  Even Eomer used a might point to engance his Fughting value with an Epic strike and challenged the uruk leader to a Heroic duel.. Which was horribly lost rolling "1! in 1d6!!! Bad luck!!
However some more uruks were falling 

The goblins were making many free shots and taking causalties (also my friend made some cheating using some unallowed abilaities, as I realized too late)




the last Rohan unit, a light-cavalry outrider unit was making some skirmish but not risking so much after the recent defeat of poor " captain "Red Beard" .. rest of uruk and golbins diregarded them and advanced to jpinf the main party 






In the third turn, Mahaur marauders appear in the north and  threathen the rear of 2nd Rohan unit!!







This second unit captain "Green Shield" had some luck, as altough he did not destroy the remaining uruks, they becacme disordered (signaled by the red D4) so that they were much worse at fight; and then he planned the scape before Mauhur reinforcements could hit on his rear...








Truth was that the situation was going very bad for Eomer... He made their men to turn back and hurry trying to intercept the scaping uruks whoi had not oppositon...

Those orc scum are scaping, go fot them!!!


The 2nd Rohan unit and his brave Captain "Green Shield" , were able to make their planned  retreat manouver as otherwise they would have been soon surrounded and hammered between the resisitng original uruk unit and the upcoming reinforcement .. The were even able later  to decimate still the disordered uruk unit form other attack point and killjing their leader on a succesful heroic duel this time

 Here Green Leader, to all riders We are surrounded, evasive manouver!!


Grrrr humans run!!!!!!











The outriders were most of the time not very useful,.. They shot some times, making some causalties.. they finally decided to charge at least on the back of some uruks.. As I had learnt that I had mucho more charge dice than previusly calculated, results were vident; 2 evil companies were destroyed!! However in the next round, the uruk unit spent a might pont to make an "heoric charge" and counter attack my try, so the poor rohan riders were also defeated..



At the very end, only Eomer unit was able to pursue  Ugluk and the hobbits...


Thet could make a hard charge on Ugluks unit rear!!! This time we used all the potential of dice and the comnpanies wer eperfectly arrayed.. Good amount of causaklties among the uruk, losing a full comnpany (only one company rmeiaing for Tohan to achieve the 2/3 goal!! but in the nex round priority went to my friend Gabi, uIsnegard player..

The scaping uruks made again a "double" movmenet facing again theis prosecutors.. They were already too far to be intecrepted by a charge...
That means, the uruk could scape form the table, and Eomer had to flee as Mauhur reinforcements  were arriving at his very back! The battle was over, a victory for Isnegard just when only one enemy company had to be destriyed still (7/8 achieved)

How will be the rest of the Story of The Fellowship and the War of the ring form now on..?




PS- We had a lot of fun, story was good and rythm was fast (5 rounds and everytinh was over) but we found a lot of difficulties in this very first game to have all rules on mind

I was playing as the Rohan riders , and forgot many details and advantages of my troops all the time, which could have turned the result in other way ( I could have shot every round AND charge with my men  as rohirrim ar expert natural horsmen, I also did not relaize I was adding too little extra dice because of charging until I made the final succesful charge to the proud Uruks who suffered the destruction of one company in one strike ..)  Of course I also did not relaize I could re-roll some misses with my Standard bearers..  and so on

Added to many bad dice results (a heroic duel level 10 Vs level 5 was humiliatingly lost rolling "1" in D6) and a very bad encounter when the "containing" rohirrim unit  suffered the unexpected furiocous charge of Ugluk instead of charging.... 

And also my friend, as a good Saruman follower,  cheated several times, as he made the uruk scape from the fight too fast; not apllying the 6 cm penalty , specially designed to avoid this kind of magical disengagements!!! (I guess I was too tired by then to realize that) ,; an also giving the goblins too shot power when not avoided

Well, Rohan lost but at least  unfortunate but brave Eomer has survived..  As a compensation for the continous cheating and disadvantage, lets hope he rallied some fled more men to finish the scaping orcs later !! Merry and Pippin must suffer still for a while until then... 

 More stories soon...